Zones (object data)

Default Colors of Zones

When creating and editing zone colors the Quantm Desktop software uses a pre-defined palette to color the hatching of zones depending on their nature. For example, a water zone will be blue and a crossing zone will be yellow. The default palette for the zone’s colors can be edited in the Preference Settings dialog box by selecting the Zones tab. See Preference Settings.

Create a zone

To create a zone:

Caution: Create zones at least 100 meters square. Zones smaller than this may not be recognized by the optimizer and have no effect on the generated alignment. Clusters of small zones should be consolidated into a larger zone.

Avoid zones

Avoid zones are used to keep alignments out of areas of environmental, social, or heritage significance. There are three avoid zone types with differing priorities: high, medium, and low. The default avoid zone priority is high. If the location of the avoid zones is such that an alignment cannot fit between them, some can be “sacrificed” by giving them medium or low priority. The alignment will still try to minimize the extent of the intrusion, but will enter them in preference to high priority zones.

Create an Avoid zone

2. The Layer field is set to Avoid but it can be placed in any existing layer by clicking on the drop down list.

3. Set the level of priority:

4. Click OK.

Tip: To create an object in a new layer that does not exist, type the name for a new layer in the Layer field while setting the properties of your feature.

Crossing zones and Water zone

A Water zone is the same as a crossing zone, however when it is created the properties of the zone will visually appear as a water body in the ‘nature’ field. By default, the color of the zone will be either blue for water or yellow for crossing.

2. The Layer field is set to Crossing or Water but it can be placed in any layer by clicking the drop-down list.

3. The Reference Altitude field options are; Local low, Mean sea level, and Natural Surface.

4. In the Crossing type field:

5. If you selected a crossing type other than Unspecified, select a structure type from the list:

Note: What you select here overrides the local default structure type. Select Unspecified to retain the local default structure type.

6. Trace the boundary of the zone on the Plan view, Double-click to stop the trace. There is no need to close the zone.

To edit these settings, see Global Zones.

Using a Culvert as a Crossing type

A culvert is a crossing type in the crossing zone. Use this crossing type in a flat area that sometimes has sheet flows of water. The alignment is generally on an embankment that has to accommodate a specified number of culvert cells per km to allow the water to pass under the route. These culverts are usually located where the alignment crosses dips, and if the mean separation of cells is, for example, 200 m (5 cells per km), the minimum separation of cells is half that - 100 meters.

To define a culvert, set the Crossing type field to Culvert:

Crossing zone example

A flood area is another way of using the Crossing zone. Flood areas can be defined by using a crossing type that can be built above ground; Bridge, Structure (zone), Tunnel, or Culvert.

Insert a flood area in an area where the road or railway has to stay above likely flood levels. For example, you might define a flood zone:

Neither of these lends itself to a defined height above sea level or to a defined height above the natural surface. Instead, define a flood zone by setting the reference altitude to Local low point for the Bridge, Structure (zone) or Tunnel crossing types. The local low point is the lowest point on the DTM within 100 meters of the road. If you apply a clearance of 5 meters above the local low point, every point on the alignment will be at least 5 meters above the lowest point that is within 100 meters of the local low point. This encourages the alignment to follow the sides of a valley as it parallels a river, or to follow a low ridge across an open area, without forcing it to climb when crossing a narrow ridge.

Local defaults zone

2. The Layer field is set to Local defaults as the type of zone but it can be placed in any existing layer by clicking on the drop down list.

3. Select a local default for one or more of the following:

If you select this option, then:

Note: What you select will replace the default for that item. If you only want to change one attribute (e.g. only change the bridge type) set the values for all of the other parameters as Unspecified. The default type will be used for these. You do not need to re-specify every type in a Local Defaults zone if the parameters you want to use are already specified in the default type.

Example

If the global default geometry is 4-lane 100 km/h and there are two other geometries, 4‑lane 80km/h and 4-lane 60 km/h, then:

If Zone B specifies Global default or 4-lane 100km/h, the initial effect is the same. But if you change the Global default to 4-lane 80 km/h, the results change:

Earthwork Limits zone

You can also limit the height or depth of earthworks so that the scars of cuts or fills on a landscape are limited.

To create an earthworks Limits zone:

2. Enter the limits.

3. Click OK.

4. Trace the boundary of the zone in the Plan view, double-click to close the zone.

To edit the zone, see Editing Zones.

Area Cost Zones

Area Cost Zones add a cost value to the construction process for a particular task within the specific region defined. This may include the additional cost for land acquisition or land clearing prior to construction. The specific costs related to the Area Cost activities relate back to the Area costs previously defined in the Cost Parameters dialog box, see Area costs.

Create an Area Cost Zone

2. The default Layer Field is Area cost, this can be changed if required. 

3. Choose a Name for the new zone

4. Select a corresponding Area cost type to associate with this Zone.

5. Click OK.

6. Create the zone by clicking on the Plan view to trace the outline of the zone.

7. Double click to close the zone.

Linear Cost Zones

Similar to Area Cost Zones, Linear Cost Zones allow you to define a region where a specific additional linear cost will be required for construction. This may be an additional linear cost for road marking, signage or installing safety berms. The Linear Cost used relates to those previously defined in the Linear tab of the Cost Parameters dialog box, see Linear costs.

Create a Linear Cost Zone

2. The default Layer Field is Area cost, this can be changed if required.

3. Choose a Name for the new zone.

4. Select a corresponding Linear cost type to associate with this Zone.

5. Click OK.

6. Create the zone by clicking on the Plan view to trace the outline of the zone. 

7. Double-click to close the zone.

Global Zones

Global Zones are unique in the sense that they do not require a polygon to define their geographic location, so they do not appear on the study area: Global Zones automatically cover the entire study area. They impact alignments in the same way as the previously mentioned zones, but are truly global, covering the entire DTM. Only one global Crossing zone and one global Earthwork zone can be employed at a time, although multiple Global Area cost and Global Linear cost zones are allowed.

Create a Global Zone

There are four distinct types of Global Zones that can be created. The process for defining the properties of Global Zones is the same as normal local zones, except that you do not need to trace a polygon boundary to define the zone. Global Zones have a different icon to normal zones in the Layer View as defined below:

a. Global Crossing Zone see Crossing zones and Water zone.

b. Global Earthworks Limits Zone see Earthwork Limits zone.

c. Global Area Cost Zone see Area Cost Zones.

d. Global Linear Cost Zone see Linear Cost Zones.

Delete a zone

Do one of the following:

Note: All objects in a layer need to be deleted in order to delete a layer.

Global zones have no visible boundary. Delete Global zones in the Scenario Explorer (Layer view tab). Right-click the zone and select Delete.

Overlapping zones

When you create different zones that overlap each other, the particular crossing rules at these locations may change. It is important that when zones overlap, you investigate the constraints of each overlapping zone to ensure that the combination of constraints are still valid and that there are no contradictory crossing rules applied. The following is a list of rules which must be addressed when dealing with overlapping zones. These rules apply to the sections of zone intersection (i.e. where the zones in question overlap):

Edit Zones

The properties of a zone can be edited, providing it has not been used in an alignment optimization. Edit the zones in the Scenario Explorer (Layer view tab), the Properties window or the Plan View.

Scenario Explorer (Editing Zones)

Use the Scenario Explorer (Layer view tab) to

See Layer View tab.

Properties Window (Editing Zones)

Use the Feature Properties window to:

Warning: Editing the Nature of the zone has a major impact on the zone and the properties displayed.

To edit a zone in the Properties window:

2. Click the Feature Properties icon. The Feature Properties window appears. Details displayed depend on the nature of the selected zone.

Tip: When viewing the properties of a selected object, the cells of the table are highlighted either in white or light gray. Only those cells highlighted white can be edited.

Note: The value in the Area field is calculated from the coordinates of boundary vertices, and cannot be edited.

3. Edit the appropriate field.

Plan View (Editing Zones)

After zones have been imported (see Import GIS/CAD data) or created, it is possible to alter their shape by editing the vertices of the objects.

Move a vertex

2. Select the zone from the Scenario Explorer (Layer view) or click the object in the Plan view.

3. As you move the cursor over a vertex (highlighted by white squares around the boundary of the zone) the cursor changes to a square with four arrow points north, south, east, and west. Click and hold the vertex that is to be moved. Drag-and-drop the vertex to the required place. In this example, it is moved to the left.

Add a vertex to a zone

3. Drag-and-drop the new vertex to where you want it. See To move a vertex.

Note – Objects can only be edited and moved within the plan view once the Lock Feature Points icon is turned off.

Delete a vertex from a zone

2. Select the zone.

3. Press and hold [Ctrl] as you click the vertex that you want to delete. When the cursor is over a vertex it will change to a square with an ‘X’ in the top right corner.

Use the “snap to” feature to make the vertices that define a zone boundary match the vertices of another zone boundary or the vertices of a feature.

Snap to a vertex

In this figure, a vertex is dragged from its original position and snapped to a new location, indicated by the cursor. When you release the mouse button, the two vertices match exactly.

Note: It is possible to snap to any object (or its vertices) within the plan view.